![]() ![]() ![]() You can move keys around by selecting them (dragging a window works best), selecting your Move-tool and MMB-drag them to the desired location.Įach key has tangent handles that control the steepness of the animation curve. ![]() The Graph Editor will nicely zoom in on the curves for the selected objects. In that case you can use View > Frame Selection ( f on your keyboard). Sometimes the scale of either the vertical or horizontal axis (or both) is not suitable to see your animation curves properly. By default the Graph Editor shows the animation curves for all attributes, but you can choose which curves to be displayed, by selecting specific attributes there. The left hand side shows the attributes of the objects you've selected that have keys. The horizontal axis shows the time, the vertical shows the value(s). The Graph Editor will show you a graph representation of the key animation of the selected objects. You can open the Graph Editor through Window > Animation Editors > Graph Editor. Alternatively you can delete keys using the Graph Editor. This will delete all keys for the selected objects in that frame. The RMB-click your time line and choose delete. You can delete set keys by setting your time slider to the frame you want to delete the key in. Maya will automatically interpolate the values for the frames between two keys. If you set a number of keys at various frames (time), changing the values of any of the attributes for each key, you should have a very basic animation. You can press s on you keyboard to key all (keyable) attributes at once.You can RMB-click one or more channels in your channelbox and choose Key Selected.the value of that attribute ( eg: 12.4).the attribute they key ( eg: the Y Translation of pSphere1).So they allow you to create motion in your scene. Keys allow you to define the basic transformation attributes (translation, rotation and scale) of an object in time. This page covers keyframe animation, the use of the Graph Editor and motion path animation in Maya. When animating in Maya we use the Animation menu set: ![]() As this is a extensive topic by itself, it is discussed in the Character Animation pages. Maya is however often used to create character animations. This page covers basic animation techniques that are useful for architectural application. Maya offers various options to create animations. ![]()
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